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Xenoblade chronicles wii iso us
Xenoblade chronicles wii iso us











Įxploring large environments is a defining aspect of the series. Arts for each character must be set by the player on their respective set up, called a "Battle Palette", outside of battles. Winning battles earns the player experience points, which allows the characters to grow stronger by leveling up and learning new Arts.

xenoblade chronicles wii iso us

Health may be restored by the player by using healing Arts in battle, or the player may let characters' HP regenerate automatically outside of battle. Combat is won when all enemies lose their HP, but the game is lost if the player's character loses all their HP and has no means of being revived. Both party members and enemies have a finite amount of health points, and attacks deplete this value. Battle Arts are only available after a "cool down" period that occurs after every use, while character specific "Talent Arts" only become available after enough auto-attacks are executed.

xenoblade chronicles wii iso us

Manually input attacks, called "Arts", may also be performed, but in a limited fashion. The gameplay within the Xenoblade Chronicles series uses a real-time action-based battle system, where the player manually moves a character in real-time, and party members will "auto-attack" when enemies enter their attack radius.













Xenoblade chronicles wii iso us